How to play

Stack your moves,
then watch them play out.

tactik is real-time 6-a-side football with a twist: the moment either side wins the ball, the match freezes and both managers plan at once. Then everything resolves together — no turns, no dice, just geometry.

The core loop

Every phase of play follows the same rhythm. Learn it once and you know the whole game.

01

Win the ball

You defend the BOTTOM goal and attack the TOP one. Six a side — your keeper and five outfielders all start in your own half, so you always play away from yourself.

02

The decision window

The moment either side wins the ball, the match pauses and the ring in the centre circle starts draining. Nothing moves until it empties. Stack as many moves as you like — they all resolve together.

03

Pass

Drag from the ball-carrier onto a team-mate to pass to them, or into empty space to play it there. Anyone can receive, keeper included. The ball is led into a team-mate's run, so a pass to a moving player meets them on the way. On Amateur, the CPU only plays ground passes — chipped balls come at higher levels.

04

Send the runners

Drag any of your players to drop a ring where they should be when the ball is played. Stack as many runners as you have players. A run follows the line you drew, even if it strays slightly past the touchline into the run-off — and back inside again if your line comes back. The boards are live too: a ball that hits them bounces back into play, so there are no throw-ins or corners in this game.

05

Shoot

Inside 30 units of goal, press SHOOT (or Space, or double-tap the goal mouth) to stack a shot. The keeper commits to a side, so aim across him — the far post is open. Outside that range the button does nothing.

06

Save

Defending, drag your keeper to the dive point to stack the save. Leave it and the keeper dives on their own read.

07

Close the window

Press MOVES DONE (or Enter). The CPU has to be ready too: if it has finished and you have not, the board stays frozen. Give no instruction at all and your side plays a random pass.

08

The race

A pass only belongs to you if the nearest player to the ball is yours when it lands. Send the wrong man and it spills loose — the closest body from either side goes for it. Whoever wins it opens the next window.

09

Penalties

Level at full time? Press GO TO PENALTIES. Draw the aim line, then draw the dive line: within the keeper's reach it is saved, otherwise it is a goal.

Animated gameplay systems

tactik resolves every pass, run, and save through pure geometry. Watch how each system works in real time.

The race is the whole game

The ball is faster than any player. When you lead a pass into space, your runner and the closest defender enter a simultaneous sprint for the landing spot. Nearest body when the ball arrives wins possession.

Simulating Race
LANDING ZONE P R D

Keyboard shortcuts

Everything works with touch or mouse — but the keyboard is faster.

Space Shoot Enter Moves done Esc Pause M Mute R Restart match

Online modes

Take the same game online — no accounts, no downloads.

PVP — Quick Match

Open the tab and you're listed automatically. Challenge anyone waiting, or wait to be challenged. Real-time 1v1 over WebRTC.

PVP — Custom Room

Create a private room with a 4-letter code (and optional password) and share it with a friend.

Rondo LIVE

4–10 player keep-away: the circle keeps possession while one player in the middle predicts the pass. Guess right and you're out of the middle.

Got it? Kick off.

Two two-minute halves. The ball is faster than you — plan like it.

Play now