Win the ball
You defend the BOTTOM goal and attack the TOP one. Six a side — your keeper and five outfielders all start in your own half, so you always play away from yourself.
How to play tactik is real-time 6-a-side football with a twist: the moment either side wins the ball, the match freezes and both managers plan at once. Then everything resolves together — no turns, no dice, just geometry.
Every phase of play follows the same rhythm. Learn it once and you know the whole game.
You defend the BOTTOM goal and attack the TOP one. Six a side — your keeper and five outfielders all start in your own half, so you always play away from yourself.
The moment either side wins the ball, the match pauses and the ring in the centre circle starts draining. Nothing moves until it empties. Stack as many moves as you like — they all resolve together.
Drag from the ball-carrier onto a team-mate to pass to them, or into empty space to play it there. Anyone can receive, keeper included. The ball is led into a team-mate's run, so a pass to a moving player meets them on the way. On Amateur, the CPU only plays ground passes — chipped balls come at higher levels.
Drag any of your players to drop a ring where they should be when the ball is played. Stack as many runners as you have players. A run follows the line you drew, even if it strays slightly past the touchline into the run-off — and back inside again if your line comes back. The boards are live too: a ball that hits them bounces back into play, so there are no throw-ins or corners in this game.
Inside 30 units of goal, press SHOOT (or Space, or double-tap the goal mouth) to stack a shot. The keeper commits to a side, so aim across him — the far post is open. Outside that range the button does nothing.
Defending, drag your keeper to the dive point to stack the save. Leave it and the keeper dives on their own read.
Press MOVES DONE (or Enter). The CPU has to be ready too: if it has finished and you have not, the board stays frozen. Give no instruction at all and your side plays a random pass.
A pass only belongs to you if the nearest player to the ball is yours when it lands. Send the wrong man and it spills loose — the closest body from either side goes for it. Whoever wins it opens the next window.
Level at full time? Press GO TO PENALTIES. Draw the aim line, then draw the dive line: within the keeper's reach it is saved, otherwise it is a goal.
tactik resolves every pass, run, and save through pure geometry. Watch how each system works in real time.
The ball is faster than any player. When you lead a pass into space, your runner and the closest defender enter a simultaneous sprint for the landing spot. Nearest body when the ball arrives wins possession.
Everything works with touch or mouse — but the keyboard is faster.
Take the same game online — no accounts, no downloads.
Open the tab and you're listed automatically. Challenge anyone waiting, or wait to be challenged. Real-time 1v1 over WebRTC.
Create a private room with a 4-letter code (and optional password) and share it with a friend.
4–10 player keep-away: the circle keeps possession while one player in the middle predicts the pass. Guess right and you're out of the middle.